Trouble at school for Adam and Fred. The imposing door to the dean’s office, and a bit of skepticism regarding unexplained phenomenon.
Sorry for the comic delay. I’ve been busy with stuff. Unfortunately, these things will happen on occasion though. There’ll be another comic on thursday though. Thanks for reading!
When was the last time anyone wore a ski mask to ski? I’m guessing that these days just buying one of those things will raise eyebrows. Imagine going into Walmart and buying a ski mask and a crowbar…That’s got to immediately raise some red flags. Might as well have the cops meet you as you walk to your car.
It’s been a while since I’d done any comics where Adam’s partially robotic nature was displayed, so I felt like it was past due.
Well, things are progressing nicely here at JP&TM. This wraps up the somewhat unofficial zombie comic storyline (more of a continued conversation than a true storyline, I know) but there are more festive Halloween comics coming. Next week, I’ll be posting the usual two comics on Tuesday and Thursday, and a special Halloween comic on Friday too.
Creation Notes: What we have here is a classic Jetpacks and Time Machines background in this comic. Maybe a little too much detail on the machinery that Adam is jumping off in the first panel, but this was a fun comic to draw.
The zombie jokes continue. In the world of Jetpacks and Time Machines, when I talk about (or when my characters talk about) zombies, they’re the slow-moving, infect you if they bite you type of zombies, not the fast-running super-strong mutant type of zombies. Nothing against those type of zombies, except that I just don’t think they should really be referred to as ‘zombies’.
Creation Notes: I really enjoyed doing that center panel, but in retrospect, I think I could have made Fred stand out a little more maybe. Or maybe not, I don’t know.
This is the beginning of Jetpacks and Time Machines 2.o. Technically, the strips begin here: http://jetpacksandtimemachines.com/4/ for anyone interested, but for the re-launch, I’ve been working out some issues with the world of JPTM, so there will be changes to the universe and some of the old strips might not be consistent with the new progression. (Most of the issues will involve character personalties or designs, but there is one MAJOR change and I don’t know if I’ll have time to change the old strips.)
Well, it continues. As always, if you’re new here, the kite storyline begins right here.
In this strip, Adam’s adventure continues, with a (I hope) clearly illustrated path of destruction.
On the technical side, I’m afraid my perspective might be a bit wonky in the first panel… although it’s tough to say, since it’s supposed to be sort of a fish-eye style anyways. Frickin’ perspective still causes me trouble.
Before I go any farther, for those of you that need a refresher on the storyline, please feel free to start at the beginning.
First comic back, and now it’s time to stretch the old “artist description” muscles. To be honest, my primary goal with this comic, was to pick up where the storyline left off, without embarrassing myself too badly. Hopefully I achieved both, but we’ll see.
Aside from that overachiever-level goal, I’d also like to think that this comic represents what I hope will be the new, more narrative focused JP&TM. Not that I’m suggesting that this comic is breaking some sort of narrative ground or anything, but I’m hoping that in the coming weeks, everyone will start to notice a much more cohesive storytelling focus.
On the technical side, I am willing to admit that perhaps I might have fallen back to my old ways and over-rendered the sandcastle slightly, but I’m hoping that’s offset by the flow of the fourth and fifth panels.
Either way, it feels good to be back, even in a slightly reduced capacity (it’s only going to be a comic a week until further notice) and I look forward to continuing to flex my comicing muscles.













Jetpack Jabber